base classes — bpy_struct, IDPropertyGroup
Type : | atmosphereShaders, (readonly) |
---|
Type : | EnvironmentLightSettings, (readonly) |
---|
Method for computing indirect lighting
Type : | enum in [‘PHOTON’, ‘PHOTON_FG’, ‘RAYTRACE_FG’], default ‘PHOTON’ |
---|
Intensity of indirect ambient light source
Type : | float in [-inf, inf], default 1.0 |
---|
Add an indirect ambient light source
Type : | boolean, default False |
---|
Maximum distance for ray intersection testing
Type : | float in [-inf, inf], default 0.0 |
---|
Number of samples to use in indirect ambient light source
Type : | int in [-inf, inf], default 64 |
---|
Number of photons to emit
Type : | int in [-inf, inf], default 10000 |
---|
Default number of photons to use when estimating radiance or irradiance
Type : | int in [-inf, inf], default 50 |
---|
Name of the caustic photon map
Type : | string, default “caustic” |
---|
Name of the global photon map
Type : | string, default “global” |
---|
Tint color for photon bounces
Type : | float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0) |
---|
Source of stored photon information
Type : | enum in [‘EMIT’, ‘FILE’], default ‘EMIT’ |
---|
Inherited Properties
Inherited Functions
|
References