RendermanWorldSettings(IDPropertyGroup)

base classes — bpy_struct, IDPropertyGroup

class bpy.types.RendermanWorldSettings(IDPropertyGroup)
atmosphere_shaders
Type :atmosphereShaders, (readonly)
environment_lighting
Type :EnvironmentLightSettings, (readonly)
indirect_integrator

Method for computing indirect lighting

Type :enum in [‘PHOTON’, ‘PHOTON_FG’, ‘RAYTRACE_FG’], default ‘PHOTON’
indirect_intensity

Intensity of indirect ambient light source

Type :float in [-inf, inf], default 1.0
indirect_lighting

Add an indirect ambient light source

Type :boolean, default False
indirect_max_distance

Maximum distance for ray intersection testing

Type :float in [-inf, inf], default 0.0
indirect_samples

Number of samples to use in indirect ambient light source

Type :int in [-inf, inf], default 64
photon_count

Number of photons to emit

Type :int in [-inf, inf], default 10000
photon_estimator

Default number of photons to use when estimating radiance or irradiance

Type :int in [-inf, inf], default 50
photon_map_caustic

Name of the caustic photon map

Type :string, default “caustic”
photon_map_global

Name of the global photon map

Type :string, default “global”
photon_reflectance

Tint color for photon bounces

Type :float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
photon_source

Source of stored photon information

Type :enum in [‘EMIT’, ‘FILE’], default ‘EMIT’

Inherited Properties

Inherited Functions

References

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