Export_scene Operators

bpy.ops.export_scene.autodesk_3ds(filepath="", check_existing=True)

Export to 3DS file format (.3ds)

Parameters:
  • filepath (string, (optional)) – File Path, Filepath used for exporting the file
  • check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
File :

op/io_scene_3ds/__init__.py:57

bpy.ops.export_scene.fbx(filepath="", check_existing=True, EXP_OBS_SELECTED=True, TX_SCALE=1.0, TX_XROT90=True, TX_YROT90=False, TX_ZROT90=False, EXP_EMPTY=True, EXP_CAMERA=True, EXP_LAMP=True, EXP_ARMATURE=True, EXP_MESH=True, EXP_MESH_APPLY_MOD=True, EXP_MESH_HQ_NORMALS=True, EXP_IMAGE_COPY=False, ANIM_ENABLE=True, ANIM_OPTIMIZE=True, ANIM_OPTIMIZE_PRECISSION=6.0, ANIM_ACTION_ALL=False, BATCH_ENABLE=False, BATCH_GROUP=False, BATCH_OWN_DIR=True, BATCH_FILE_PREFIX="")

Selection to an ASCII Autodesk FBX

Parameters:
  • filepath (string, (optional)) – File Path, Filepath used for exporting the file
  • check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
  • EXP_OBS_SELECTED (boolean, (optional)) – Selected Objects, Export selected objects on visible layers
  • TX_SCALE (float in [0.01, 1000], (optional)) – Scale, Scale all data, (Note! some imports dont support scaled armatures)
  • TX_XROT90 (boolean, (optional)) – Rot X90, Rotate all objects 90 degrees about the X axis
  • TX_YROT90 (boolean, (optional)) – Rot Y90, Rotate all objects 90 degrees about the Y axis
  • TX_ZROT90 (boolean, (optional)) – Rot Z90, Rotate all objects 90 degrees about the Z axis
  • EXP_EMPTY (boolean, (optional)) – Empties, Export empty objects
  • EXP_CAMERA (boolean, (optional)) – Cameras, Export camera objects
  • EXP_LAMP (boolean, (optional)) – Lamps, Export lamp objects
  • EXP_ARMATURE (boolean, (optional)) – Armatures, Export armature objects
  • EXP_MESH (boolean, (optional)) – Meshes, Export mesh objects
  • EXP_MESH_APPLY_MOD (boolean, (optional)) – Modifiers, Apply modifiers to mesh objects
  • EXP_MESH_HQ_NORMALS (boolean, (optional)) – HQ Normals, Generate high quality normals
  • EXP_IMAGE_COPY (boolean, (optional)) – Copy Image Files, Copy image files to the destination path
  • ANIM_ENABLE (boolean, (optional)) – Enable Animation, Export keyframe animation
  • ANIM_OPTIMIZE (boolean, (optional)) – Optimize Keyframes, Remove double keyframes
  • ANIM_OPTIMIZE_PRECISSION (float in [1, 16], (optional)) – Precision, Tolerence for comparing double keyframes (higher for greater accuracy)
  • ANIM_ACTION_ALL (boolean, (optional)) – All Actions, Use all actions for armatures, if false, use current action
  • BATCH_ENABLE (boolean, (optional)) – Enable Batch, Automate exporting multiple scenes or groups to files
  • BATCH_GROUP (boolean, (optional)) – Group > File, Export each group as an FBX file, if false, export each scene as an FBX file
  • BATCH_OWN_DIR (boolean, (optional)) – Own Dir, Create a dir for each exported file
  • BATCH_FILE_PREFIX (string, (optional)) – Prefix, Prefix each file with this name
File :

op/io_scene_fbx/__init__.py:69

bpy.ops.export_scene.obj(filepath="", check_existing=True, use_selection=False, use_all_scenes=False, use_animation=False, use_modifiers=True, use_rotate_x90=True, use_edges=True, use_normals=False, use_hq_normals=True, use_uvs=True, use_materials=True, copy_images=False, use_triangles=False, use_vertex_groups=False, use_nurbs=False, use_blen_objects=True, group_by_object=False, group_by_material=False, keep_vertex_order=False)

Save a Wavefront OBJ File

Parameters:
  • filepath (string, (optional)) – File Path, Filepath used for exporting the file
  • check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
  • use_selection (boolean, (optional)) – Selection Only, Export selected objects only
  • use_all_scenes (boolean, (optional)) – All Scenes
  • use_animation (boolean, (optional)) – Animation
  • use_modifiers (boolean, (optional)) – Apply Modifiers, Apply modifiers (preview resolution)
  • use_rotate_x90 (boolean, (optional)) – Rotate X90
  • use_edges (boolean, (optional)) – Edges
  • use_normals (boolean, (optional)) – Normals
  • use_hq_normals (boolean, (optional)) – High Quality Normals
  • use_uvs (boolean, (optional)) – UVs
  • use_materials (boolean, (optional)) – Materials
  • copy_images (boolean, (optional)) – Copy Images
  • use_triangles (boolean, (optional)) – Triangulate
  • use_vertex_groups (boolean, (optional)) – Polygroups
  • use_nurbs (boolean, (optional)) – Nurbs
  • use_blen_objects (boolean, (optional)) – Objects as OBJ Objects
  • group_by_object (boolean, (optional)) – Objects as OBJ Groups
  • group_by_material (boolean, (optional)) – Material Groups
  • keep_vertex_order (boolean, (optional)) – Keep Vertex Order
File :

op/io_scene_obj/__init__.py:115

bpy.ops.export_scene.x3d(filepath="", check_existing=True, use_apply_modifiers=True, use_triangulate=False, use_compress=False)

Export selection to Extensible 3D file (.x3d)

Parameters:
  • filepath (string, (optional)) – File Path, Filepath used for exporting the file
  • check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
  • use_apply_modifiers (boolean, (optional)) – Apply Modifiers, Use transformed mesh data from each object
  • use_triangulate (boolean, (optional)) – Triangulate, Triangulate quads.
  • use_compress (boolean, (optional)) – Compress, GZip the resulting file, requires a full python install
File :

op/io_scene_x3d/__init__.py:42

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