base classes — bpy_struct, ID, Lamp
Directional area lamp
Light gamma correction value
Type : | float in [-inf, inf], default 0.0 |
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Threshold for Adaptive Sampling (Raytraced shadows)
Type : | float in [0, 1], default 0.0 |
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Color of shadows cast by the lamp
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Method to compute lamp shadow with
Type : | enum in [‘NOSHADOW’, ‘RAY_SHADOW’], default ‘NOSHADOW’ |
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Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
Type : | enum in [‘ADAPTIVE_QMC’, ‘CONSTANT_QMC’, ‘CONSTANT_JITTERED’], default ‘CONSTANT_JITTERED’ |
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Amount of samples taken extra (samples x samples)
Type : | int in [1, 64], default 0 |
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Amount of samples taken extra (samples x samples)
Type : | int in [1, 64], default 0 |
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Light size for ray shadow sampling (Raytraced shadows)
Type : | float in [-inf, inf], default 0.0 |
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Shape of the area lamp
Type : | enum in [‘SQUARE’, ‘RECTANGLE’], default ‘SQUARE’ |
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Size of the area of the area Lamp, X direction size for Rectangle shapes
Type : | float in [-inf, inf], default 0.0 |
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Size of the area of the area Lamp in the Y direction for Rectangle shapes
Type : | float in [-inf, inf], default 0.0 |
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Use 2x2 dithering for sampling (Constant Jittered sampling)
Type : | boolean, default False |
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Use noise for sampling (Constant Jittered sampling)
Type : | boolean, default False |
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Causes light to cast shadows only without illuminating objects
Type : | boolean, default False |
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Causes only objects on the same layer to cast shadows
Type : | boolean, default False |
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Emphasize parts that are fully shadowed (Constant Jittered sampling)
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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