UserPreferencesSystem(bpy_struct)

base class — bpy_struct

class bpy.types.UserPreferencesSystem(bpy_struct)

Graphics driver and operating system settings

audio_channels

Sets the audio channel count

Type :enum in [‘MONO’, ‘STEREO’, ‘SURROUND4’, ‘SURROUND51’, ‘SURROUND71’], default ‘MONO’
audio_device

Sets the audio output device

Type :enum in [‘NONE’, ‘SDL’, ‘OPENAL’, ‘JACK’], default ‘NONE’
audio_mixing_buffer

Sets the number of samples used by the audio mixing buffer

Type :enum in [‘SAMPLES_256’, ‘SAMPLES_512’, ‘SAMPLES_1024’, ‘SAMPLES_2048’, ‘SAMPLES_4096’, ‘SAMPLES_8192’, ‘SAMPLES_16384’, ‘SAMPLES_32768’], default ‘SAMPLES_256’
audio_sample_format

Sets the audio sample format

Type :enum in [‘U8’, ‘S16’, ‘S24’, ‘S32’, ‘FLOAT’, ‘DOUBLE’], default ‘U8’
audio_sample_rate

Sets the audio sample rate

Type :enum in [‘RATE_44100’, ‘RATE_48000’, ‘RATE_96000’, ‘RATE_192000’], default ‘RATE_44100’
author

Name that will be used in exported files when format supports such feature

Type :string, default “”
color_picker_type

Different styles of displaying the color picker widget

Type :enum in [‘CIRCLE’, ‘SQUARE_SV’, ‘SQUARE_HS’, ‘SQUARE_HV’], default ‘CIRCLE’
dpi

Font size and resolution for display

Type :int in [48, 128], default 0
frame_server_port

Frameserver Port for Frameserver Rendering

Type :int in [0, 32727], default 0
gl_clip_alpha

Clip alpha below this threshold in the 3D textured view

Type :float in [0, 1], default 0.0
gl_texture_limit

Limit the texture size to save graphics memory

Type :enum in [‘CLAMP_OFF’, ‘CLAMP_8192’, ‘CLAMP_4096’, ‘CLAMP_2048’, ‘CLAMP_1024’, ‘CLAMP_512’, ‘CLAMP_256’, ‘CLAMP_128’], default ‘CLAMP_OFF’
language

Language use for translation

Type :enum in [‘ENGLISH’, ‘JAPANESE’, ‘DUTCH’, ‘ITALIAN’, ‘GERMAN’, ‘FINNISH’, ‘SWEDISH’, ‘FRENCH’, ‘SPANISH’, ‘CATALAN’, ‘CZECH’, ‘BRAZILIAN_PORTUGUESE’, ‘SIMPLIFIED_CHINESE’, ‘RUSSIAN’, ‘CROATIAN’, ‘SERBIAN’, ‘UKRAINIAN’, ‘POLISH’, ‘ROMANIAN’, ‘ARABIC’, ‘BULGARIAN’, ‘GREEK’, ‘KOREAN’], default ‘ENGLISH’
memory_cache_limit

Memory cache limit in sequencer (megabytes)

Type :int in [0, 16384], default 0
prefetch_frames

Number of frames to render ahead during playback

Type :int in [0, 500], default 0
screencast_fps

Frame rate for the screencast to be played back

Type :int in [10, 50], default 0
screencast_wait_time

Time in milliseconds between each frame recorded for screencast

Type :int in [50, 1000], default 0
scrollback

Maximum number of lines to store for the console buffer

Type :int in [32, 32768], default 0
solid_lights

Lights user to display objects in solid draw mode

Type :Collection of UserSolidLight, (readonly)
texture_collection_rate

Number of seconds between each run of the GL texture garbage collector

Type :int in [1, 3600], default 0
texture_time_out

Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)

Type :int in [0, 3600], default 0
use_antialiasing

Use anti-aliasing for the 3D view (may impact redraw performance)

Type :boolean, default False
use_international_fonts

Use international fonts

Type :boolean, default False
use_mipmaps

Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)

Type :boolean, default False
use_preview_images

Enables automatic saving of preview images in the .blend file (Windows only)

Type :boolean, default False
use_scripts_auto_execute

Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)

Type :boolean, default False
use_tabs_as_spaces

Automatically converts all new tabs into spaces for new and loaded text files

Type :boolean, default False
use_textured_fonts

Use textures for drawing international fonts

Type :boolean, default False
use_translate_buttons

Translate button labels

Type :boolean, default False
use_translate_toolbox

Translate toolbox menu

Type :boolean, default False
use_translate_tooltips

Translate Tooltips

Type :boolean, default False
use_vertex_buffer_objects

Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering

Type :boolean, default False
use_weight_color_range

Enable color range used for weight visualization in weight painting mode

Type :boolean, default False
weight_color_range

Color range used for weight visualization in weight painting mode

Type :ColorRamp, (readonly, never None)
window_draw_method

Drawing method used by the window manager

Type :enum in [‘AUTOMATIC’, ‘TRIPLE_BUFFER’, ‘OVERLAP’, ‘OVERLAP_FLIP’, ‘FULL’], default ‘TRIPLE_BUFFER’

Inherited Properties

Inherited Functions

References

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