Apply the current pose as the new rest pose
Change the visible armature layers
Parameters: |
|
---|
Automatically renames the selected bones according to which side of the target axis they fall on
Parameters: |
|
---|
Change the layers that the selected bones belong to
Parameters: |
|
---|
Create a suitable breakdown pose on the current frame
Parameters: |
|
---|
Add a constraint to the active bone
Parameters: |
|
---|
Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones
Parameters: |
|
---|
Clear all the constraints for the selected bones
Copy constraints to other selected bones.
Copies the current pose of the selected bones to copy/paste buffer
Set flags for armature bones
Parameters: |
|
---|
Flips (and corrects) the names of selected bones
Add a new bone group
Add selected bones to the chosen bone group
Parameters: |
|
---|
Deselect bones of active Bone Group
Removes the active bone group
Select bones in active Bone Group
Remove selected bones from all bone groups
Undocumented (contribute)
Parameters: |
|
---|
Add IK Constraint to the active Bone
Parameters: |
|
---|
Remove all IK Constraints from selected bones
Undocumented (contribute)
Pastes the stored pose on to the current pose
Parameters: |
|
---|
Calculate paths for the selected bones
Clear path caches for selected bones
Exaggerate the current pose
Parameters: |
|
---|
Flip quaternion values to achieve desired rotations, while maintaining the same orientations
Make the current pose more similar to its surrounding ones
Parameters: |
|
---|
Undocumented (contribute)
Undocumented (contribute)
Undocumented (contribute)
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Select all visible bones grouped by various properties
Parameters: |
|
---|
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Apply final constrained position of pose bones to their transform.