base classes — bpy_struct, ID, Texture
Procedural noise texture
Type : | enum in [‘GREYSCALE’, ‘COLOR’], default ‘GREYSCALE’ |
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Size of derivative offset used for calculating normal
Type : | float in [0.001, 0.1], default 0.0 |
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Sets the noise basis used for turbulence
Type : | enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’ |
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Sets the depth of the cloud calculation
Type : | int in [0, 30], default 0 |
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Sets scaling for noise input
Type : | float in [0.0001, inf], default 0.0 |
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Type : | enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’ |
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Materials that use this texture (readonly)
Object modifiers that use this texture (readonly)
Inherited Properties
Inherited Functions
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