RigidBodyJointConstraint(Constraint)
base classes — bpy_struct, Constraint
-
class bpy.types.RigidBodyJointConstraint(Constraint)
For use with the Game Engine
-
axis_x
Rotate pivot on X axis in degrees
| Type : | float in [-6.28319, 6.28319], default 0.0 |
-
axis_y
Rotate pivot on Y axis in degrees
| Type : | float in [-6.28319, 6.28319], default 0.0 |
-
axis_z
Rotate pivot on Z axis in degrees
| Type : | float in [-6.28319, 6.28319], default 0.0 |
-
child
Child object
-
limit_cone_max
| Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
-
limit_cone_min
| Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
-
limit_generic_max
| Type : | float array of 6 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
-
limit_generic_min
| Type : | float array of 6 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
-
pivot_type
| Type : | enum in [‘BALL’, ‘HINGE’, ‘CONE_TWIST’, ‘GENERIC_6_DOF’], default ‘BALL’ |
-
pivot_x
Offset pivot on X
| Type : | float in [-1000, 1000], default 0.0 |
-
pivot_y
Offset pivot on Y
| Type : | float in [-1000, 1000], default 0.0 |
-
pivot_z
Offset pivot on Z
| Type : | float in [-1000, 1000], default 0.0 |
-
show_pivot
Display the pivot point and rotation in 3D view
| Type : | boolean, default False |
-
target
Target Object
-
use_angular_limit_x
Use minimum/maximum x angular limit
| Type : | boolean, default False |
-
use_angular_limit_y
Use minimum/maximum y angular limit
| Type : | boolean, default False |
-
use_angular_limit_z
Use minimum/maximum z angular limit
| Type : | boolean, default False |
-
use_limit_x
Use minimum/maximum x limit
| Type : | boolean, default False |
-
use_limit_y
Use minimum/maximum y limit
| Type : | boolean, default False |
-
use_limit_z
Use minimum/maximum z limit
| Type : | boolean, default False |
-
use_linked_collision
Disable collision between linked bodies
| Type : | boolean, default False |
Inherited Properties
Inherited Functions