base classes — bpy_struct, Node
subclasses — ShaderNodeHueSaturation, ShaderNodeVectorMath, ShaderNodeRGB, ShaderNodeCameraData, ShaderNodeSeparateRGB, ShaderNodeMath, ShaderNodeRGBToBW, ShaderNodeExtendedMaterial, ShaderNodeRGBCurve, ShaderNodeInvert, ShaderNodeMaterial, ShaderNodeValue, ShaderNodeMixRGB, ShaderNodeVectorCurve, ShaderNodeCombineRGB, ShaderNodeOutput, ShaderNodeValToRGB, ShaderNodeGeometry, ShaderNodeTexture, ShaderNodeMapping, ShaderNodeSqueeze, ShaderNodeNormal
Material shader node
Type : | enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘SCRIPT’, ‘GROUP’], default ‘OUTPUT’, (readonly) |
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Inherited Properties
Inherited Functions
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