base class — bpy_struct
Mode of automatic keyframe insertion for Objects and Bones
Type : | enum in [‘ADD_REPLACE_KEYS’, ‘REPLACE_KEYS’], default ‘ADD_REPLACE_KEYS’ |
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The edge flag to tag when selecting the shortest path
Type : | enum in [‘SELECT’, ‘SEAM’, ‘SHARP’, ‘CREASE’, ‘BEVEL’], default ‘SELECT’ |
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Number of bones in the subdivided stroke
Type : | float in [1e-05, 1], default 0.0 |
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Method used to convert stroke to bones
Type : | enum in [‘FIXED’, ‘LENGTH’, ‘ADAPTIVE’, ‘RETARGET’], default ‘FIXED’ |
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Number of bones in the subdivided stroke
Type : | float in [1e-05, 100000], default 0.0 |
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DOC BROKEN
Type : | string, default “” |
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Method used to adjust the roll of bones when retargeting
Type : | enum in [‘NONE’, ‘VIEW’, ‘JOINT’], default ‘NONE’ |
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DOC BROKEN
Type : | string, default “” |
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Number of bones in the subdivided stroke
Type : | int in [1, 255], default 0 |
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Type : | ImagePaint, (readonly) |
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Which mesh elements selection works on
Type : | boolean array of 3 items, default (False, False, False) |
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Display size for normals in the 3D view
Type : | float in [1e-05, 1000], default 0.0 |
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Type : | ParticleEdit, (readonly) |
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Proportional editing mode
Type : | enum in [‘DISABLED’, ‘ENABLED’, ‘CONNECTED’], default ‘DISABLED’ |
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Falloff type for proportional editing mode
Type : | enum in [‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LINEAR’, ‘CONSTANT’, ‘RANDOM’], default ‘SMOOTH’ |
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Instead of per brush radius, the radius is shared across brushes
Type : | boolean, default False |
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Instead of per brush strength, the strength is shared across brushes
Type : | boolean, default False |
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Draw only faces with the currently displayed image assigned
Type : | boolean, default False |
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Type of element to snap to
Type : | enum in [‘INCREMENT’, ‘VERTEX’, ‘EDGE’, ‘FACE’, ‘VOLUME’], default ‘INCREMENT’ |
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Which part to snap onto the target
Type : | enum in [‘CLOSEST’, ‘CENTER’, ‘MEDIAN’, ‘ACTIVE’], default ‘CLOSEST’ |
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Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
Type : | boolean, default False |
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DOC BROKEN
Type : | boolean, default False |
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DOC BROKEN
Type : | boolean, default False |
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DOC BROKEN
Type : | boolean, default False |
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DOC BROKEN
Type : | boolean, default False |
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Automatic keyframe insertion for Objects and Bones
Type : | boolean, default False |
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Automatically merge vertices moved to the same location
Type : | boolean, default False |
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Proportional editing object mode
Type : | boolean, default False |
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Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking
Type : | boolean, default False |
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Snap during transform
Type : | boolean, default False |
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Align rotation with the snapping target
Type : | boolean, default False |
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Consider objects as whole when finding volume center
Type : | boolean, default False |
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Project individual elements on the surface of other objects
Type : | boolean, default False |
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Keep UV and edit mode mesh selection in sync
Type : | boolean, default False |
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UV selection and display mode
Type : | enum in [‘VERTEX’, ‘EDGE’, ‘FACE’, ‘ISLAND’], default ‘VERTEX’ |
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Weight to assign in vertex groups
Type : | float in [0, 1], default 0.0 |
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Type : | VertexPaint, (readonly) |
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Type : | VertexPaint, (readonly) |
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Inherited Properties
Inherited Functions
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References