WaveModifier(Modifier)
base classes — bpy_struct, Modifier
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class bpy.types.WaveModifier(Modifier)
Wave effect modifier
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damping_time
Type : | float in [-300000, 300000], default 0.0 |
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falloff_radius
Type : | float in [0, inf], default 0.0 |
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height
Type : | float in [-inf, inf], default 0.0 |
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lifetime
Type : | float in [-300000, 300000], default 0.0 |
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narrowness
Type : | float in [0, inf], default 0.0 |
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speed
Type : | float in [-inf, inf], default 0.0 |
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start_position_object
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start_position_x
Type : | float in [-inf, inf], default 0.0 |
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start_position_y
Type : | float in [-inf, inf], default 0.0 |
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texture
Texture for modulating the wave
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texture_coords
Texture coordinates used for modulating input
Type : | enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘MAP_UV’], default ‘LOCAL’ |
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texture_coords_object
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time_offset
Either the starting frame (for positive speed) or ending frame (for negative speed.)
Type : | float in [-300000, 300000], default 0.0 |
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use_cyclic
Cyclic wave effect
Type : | boolean, default False |
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use_normal
Displace along normals
Type : | boolean, default False |
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use_normal_x
Enable displacement along the X normal
Type : | boolean, default False |
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use_normal_y
Enable displacement along the Y normal
Type : | boolean, default False |
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use_normal_z
Enable displacement along the Z normal
Type : | boolean, default False |
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use_x
X axis motion
Type : | boolean, default False |
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use_y
Y axis motion
Type : | boolean, default False |
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uv_layer
UV layer name
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vertex_group
Vertex group name for modulating the wave
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width
Type : | float in [0, inf], default 0.0 |
Inherited Properties
Inherited Functions