base class — bpy_struct
subclasses — Lattice, Library, Key, NodeTree, MetaBall, Text, World, Lamp, Brush, Armature, Mesh, VectorFont, GreasePencil, Sound, ParticleSettings, Scene, Object, WindowManager, Texture, Curve, Action, Group, Screen, Material, Image, Camera
Base type for datablocks, defining a unique name, linking from other libraries and garbage collection
Unique datablock ID name
Type : | string, default “” |
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Tools can use this to tag data, (initial state is undefined)
Type : | boolean, default False |
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Saves this datablock even if it has no users
Type : | boolean, default False |
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Number of times this datablock is referenced
Type : | int in [0, 32767], default 0, (readonly) |
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Create a copy of this datablock (not supported for all datablocks).
Returns: | New copy of the ID. |
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Return type: | ID |
Clears the user count of a datablock so its not saved, on reload the data will be removed.
Create animation data to this ID, note that not all ID types support this.
Returns: | New animation data or NULL. |
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Return type: | AnimData |
Clear animation on this this ID.
Tag the id to update its display data.
Parameters: | refresh (enum in [‘OBJECT’, ‘DATA’, ‘TIME’], (optional)) – Type of updates to perform. |
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Inherited Properties
Inherited Functions
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References