RigidBodyJointConstraint(Constraint)

base classes — bpy_struct, Constraint

class bpy.types.RigidBodyJointConstraint(Constraint)

For use with the Game Engine

axis_x

Rotate pivot on X axis in degrees

Type :float in [-6.28319, 6.28319], default 0.0
axis_y

Rotate pivot on Y axis in degrees

Type :float in [-6.28319, 6.28319], default 0.0
axis_z

Rotate pivot on Z axis in degrees

Type :float in [-6.28319, 6.28319], default 0.0
child

Child object

Type :Object
limit_cone_max
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
limit_cone_min
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
limit_generic_max
Type :float array of 6 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
limit_generic_min
Type :float array of 6 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
pivot_type
Type :enum in [‘BALL’, ‘HINGE’, ‘CONE_TWIST’, ‘GENERIC_6_DOF’], default ‘BALL’
pivot_x

Offset pivot on X

Type :float in [-1000, 1000], default 0.0
pivot_y

Offset pivot on Y

Type :float in [-1000, 1000], default 0.0
pivot_z

Offset pivot on Z

Type :float in [-1000, 1000], default 0.0
show_pivot

Display the pivot point and rotation in 3D view

Type :boolean, default False
target

Target Object

Type :Object
use_angular_limit_x

Use minimum/maximum x angular limit

Type :boolean, default False
use_angular_limit_y

Use minimum/maximum y angular limit

Type :boolean, default False
use_angular_limit_z

Use minimum/maximum z angular limit

Type :boolean, default False
use_limit_x

Use minimum/maximum x limit

Type :boolean, default False
use_limit_y

Use minimum/maximum y limit

Type :boolean, default False
use_limit_z

Use minimum/maximum z limit

Type :boolean, default False
use_linked_collision

Disable collision between linked bodies

Type :boolean, default False

Inherited Properties

Inherited Functions

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