base classes — bpy_struct, Modifier
Explosion effect modifier based on a particle system
Clean vertex group edges
Type : | float in [0, 1], default 0.0 |
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Show mesh when particles are alive
Type : | boolean, default False |
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Show mesh when particles are dead
Type : | boolean, default False |
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Show mesh when particles are unborn
Type : | boolean, default False |
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Split face edges for nicer shrapnel
Type : | boolean, default False |
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Use particle size for the shrapnel
Type : | boolean, default False |
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Type : | string, default “” |
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Inherited Properties
Inherited Functions
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