base class — bpy_struct
Soft body simulation settings for an object
Make edges ‘sail’
Type : | int in [0, 30000], default 0 |
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Method of calculating aerodynamic interaction
Type : | enum in [‘SIMPLE’, ‘LIFT_FORCE’], default ‘SIMPLE’ |
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Blending to inelastic collision
Type : | float in [0.001, 1], default 0.0 |
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Absolute ball size or factor if not manual adjusted
Type : | float in [-10, 10], default 0.0 |
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Ball inflating pressure
Type : | float in [0.001, 100], default 0.0 |
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Bending Stiffness
Type : | float in [0, 10], default 0.0 |
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‘Viscosity’ inside collision target
Type : | int in [0, 100], default 0 |
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Choose Collision Type
Type : | enum in [‘MANUAL’, ‘AVERAGE’, ‘MINIMAL’, ‘MAXIMAL’, ‘MINMAX’], default ‘MANUAL’ |
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Edge spring friction
Type : | float in [0, 50], default 0.0 |
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Type : | EffectorWeights, (readonly) |
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The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
Type : | float in [0.001, 10], default 0.0 |
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General media friction for point movements
Type : | float in [0, 50], default 0.0 |
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Fuzziness while on collision, high values make collsion handling faster but less stable
Type : | int in [1, 100], default 0 |
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Default Goal (vertex target position) value, when no Vertex Group used
Type : | float in [0, 1], default 0.0 |
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Goal (vertex target position) friction
Type : | float in [0, 50], default 0.0 |
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Goal maximum, vertex weights are scaled to match this range
Type : | float in [0, 1], default 0.0 |
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Goal minimum, vertex weights are scaled to match this range
Type : | float in [0, 1], default 0.0 |
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Goal (vertex target position) spring stiffness
Type : | float in [0, 0.999], default 0.0 |
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Apply gravitation to point movement
Type : | float in [-10, 10], default 0.0 |
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Location of Center of mass
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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General Mass value
Type : | float in [0, 50000], default 0.0 |
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Permanent deform
Type : | int in [0, 100], default 0 |
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Edge spring stiffness when longer than rest length
Type : | float in [0, 0.999], default 0.0 |
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Edge spring stiffness when shorter than rest length
Type : | float in [0, 0.999], default 0.0 |
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Estimated rotation matrix
Type : | float array of 9 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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Estimated scale matrix
Type : | float array of 9 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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Shear Stiffness
Type : | float in [0, 1], default 0.0 |
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Tweak timing for physics to control frequency and speed
Type : | float in [0.01, 100], default 0.0 |
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Alter spring length to shrink/blow up (unit %) 0 to disable
Type : | int in [0, 200], default 0 |
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Maximal # solver steps/frame
Type : | int in [0, 30000], default 0 |
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Minimal # solver steps/frame
Type : | int in [0, 30000], default 0 |
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Use velocities for automagic step sizes
Type : | boolean, default False |
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Turn on SB diagnose console prints
Type : | boolean, default False |
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Edges collide too
Type : | boolean, default False |
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Use Edges as springs
Type : | boolean, default False |
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estimate matrix .. split to COM , ROT ,SCALE
Type : | boolean, default False |
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Faces collide too, can be very slow
Type : | boolean, default False |
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Define forces for vertices to stick to animated position
Type : | boolean, default False |
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Enable naive vertex ball self collision
Type : | boolean, default False |
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Adds diagonal springs on 4-gons
Type : | boolean, default False |
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Control point weight values
Type : | string, default “” |
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Control point mass values
Type : | string, default “” |
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Control point spring strength values
Type : | string, default “” |
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Inherited Properties
Inherited Functions
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References