base class — bpy_struct
Editor header containing UI elements.
If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is “OBJECT_HT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_HT_hello”
Type : | string, default “” |
---|
The space where the header is going to be used in.
Type : | enum in [‘EMPTY’, ‘VIEW_3D’, ‘GRAPH_EDITOR’, ‘OUTLINER’, ‘PROPERTIES’, ‘FILE_BROWSER’, ‘IMAGE_EDITOR’, ‘INFO’, ‘SEQUENCE_EDITOR’, ‘TEXT_EDITOR’, ‘AUDIO_WINDOW’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘SCRIPTS_WINDOW’, ‘TIMELINE’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘CONSOLE’, ‘USER_PREFERENCES’], default ‘EMPTY’ |
---|
Draw UI elements into the header UI layout.
Append a draw function to this menu, takes the same arguments as the menus draw function.
Prepend a draw function to this menu, takes the same arguments as the menus draw function.
Remove a draw function that has been added to this menu
Inherited Properties
Inherited Functions
|