base class — bpy_struct
UV mapping, texturing and game engine data for a face
Transparency blending mode
Type : | enum in [‘OPAQUE’, ‘ADD’, ‘ALPHA’, ‘CLIPALPHA’], default ‘OPAQUE’ |
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Make face invisible
Type : | boolean, default False |
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Type : | boolean array of 4 items, default (False, False, False, False) |
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Type : | boolean array of 4 items, default (False, False, False, False) |
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Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)
Type : | boolean, default False |
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Billboard with Z-axis constraint
Type : | boolean, default False |
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Enable bitmap text on face
Type : | boolean, default False |
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Blend vertex colors across face when vertices are shared
Type : | boolean, default False |
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Use face for collision and ray-sensor detection
Type : | boolean, default False |
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Screen aligned billboard
Type : | boolean, default False |
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Render face with texture
Type : | boolean, default False |
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Use light for face
Type : | boolean, default False |
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Use ObColor instead of vertex colors
Type : | boolean, default False |
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Face is used for shadow
Type : | boolean, default False |
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Render face two-sided
Type : | boolean, default False |
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Type : | float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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Fixed size UV coordinates array
Type : | float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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Inherited Properties
Inherited Functions
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References