base class — bpy_struct
Cloth simulation settings for self collision and collision with other objects
How many collision iterations should be done. (higher is better quality but slower)
Type : | int in [1, 20], default 0 |
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Minimum distance between collision objects before collision response takes in
Type : | float in [0.001, 1], default 0.0 |
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Friction force if a collision happened. (higher = less movement)
Type : | float in [0, 80], default 0.0 |
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How many self collision iterations should be done. (higher is better quality but slower)
Type : | int in [1, 10], default 0 |
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0.5 means no distance at all, 1.0 is maximum distance
Type : | float in [0.5, 1], default 0.0 |
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Friction/damping with self contact
Type : | float in [0, 80], default 0.0 |
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Enable collisions with other objects
Type : | boolean, default False |
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Enable self collisions
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References