PointDensity(bpy_struct)

base class — bpy_struct

class bpy.types.PointDensity(bpy_struct)

Point density settings

color_ramp
Type :ColorRamp, (readonly)
color_source

Data to derive color results from

Type :enum in [‘CONSTANT’, ‘PARTICLE_AGE’, ‘PARTICLE_SPEED’, ‘PARTICLE_VELOCITY’], default ‘CONSTANT’
falloff

Method of attenuating density by distance from the point

Type :enum in [‘STANDARD’, ‘SMOOTH’, ‘SOFT’, ‘CONSTANT’, ‘ROOT’], default ‘STANDARD’
falloff_soft

Softness of the ‘soft’ falloff option

Type :float in [0.01, inf], default 0.0
noise_basis

Noise formula used for turbulence

Type :enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
object

Object to take point data from

Type :Object
particle_cache_space

Co-ordinate system to cache particles in

Type :enum in [‘OBJECT_LOCATION’, ‘OBJECT_SPACE’, ‘WORLD_SPACE’], default ‘OBJECT_LOCATION’
particle_system

Particle System to render as points

Type :ParticleSystem
point_source

Point data to use as renderable point density

Type :enum in [‘PARTICLE_SYSTEM’, ‘OBJECT’], default ‘PARTICLE_SYSTEM’
radius

Radius from the shaded sample to look for points within

Type :float in [0.001, inf], default 0.0
speed_scale

Multiplier to bring particle speed within an acceptable range

Type :float in [0.001, 100], default 0.0
turbulence_depth

Level of detail in the added turbulent noise

Type :int in [0, 30], default 0
turbulence_influence

Method for driving added turbulent noise

Type :enum in [‘STATIC’, ‘PARTICLE_VELOCITY’, ‘PARTICLE_AGE’, ‘GLOBAL_TIME’], default ‘STATIC’
turbulence_scale

Scale of the added turbulent noise

Type :float in [0.01, inf], default 0.0
turbulence_strength
Type :float in [0.01, inf], default 0.0
use_turbulence

Add directed noise to the density at render-time

Type :boolean, default False
vertex_cache_space

Co-ordinate system to cache vertices in

Type :enum in [‘OBJECT_LOCATION’, ‘OBJECT_SPACE’, ‘WORLD_SPACE’], default ‘OBJECT_LOCATION’

Inherited Properties

Inherited Functions

References

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PointCaches(bpy_struct)

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PointDensityTexture(Texture)