base classes — bpy_struct, ID, Texture
Procedural noise texture
Sets the noise basis used for turbulence
Type : | enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’ |
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Sets scaling for noise input
Type : | float in [0.0001, inf], default 0.0 |
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Type : | enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’ |
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Type : | enum in [‘PLASTIC’, ‘WALL_IN’, ‘WALL_OUT’], default ‘PLASTIC’ |
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Sets the turbulence of the bandnoise and ringnoise types
Type : | float in [0.0001, inf], default 0.0 |
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Materials that use this texture (readonly)
Object modifiers that use this texture (readonly)
Inherited Properties
Inherited Functions
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