base class — bpy_struct
Field settings for an object in physics simulation
Effect particles’ location
Type : | boolean, default False |
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Effect particles’ dynamic rotation
Type : | boolean, default False |
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Maximum distance for the field to work
Type : | float in [0, 1000], default 0.0 |
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Minimum distance for the field’s fall-off
Type : | float in [0, 1000], default 0.0 |
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Falloff power (real gravitational falloff = 2)
Type : | float in [0, 10], default 0.0 |
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Fall-off shape
Type : | enum in [‘SPHERE’, ‘TUBE’, ‘CONE’], default ‘SPHERE’ |
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Convert effector force into air flow velocity
Type : | float in [0, 10], default 0.0 |
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Amount of clumping
Type : | float in [-1, 1], default 0.0 |
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Shape of clumping
Type : | float in [-0.999, 0.999], default 0.0 |
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Guide-free time from particle life’s end
Type : | float in [0, 0.99], default 0.0 |
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The amplitude of the offset
Type : | float in [0, 10], default 0.0 |
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Which axis to use for offset
Type : | enum in [‘X’, ‘Y’, ‘Z’], default ‘X’ |
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The frequency of the offset (1/total length)
Type : | float in [0, 10], default 0.0 |
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Adjust the offset to the beginning/end
Type : | float in [-0.999, 0.999], default 0.0 |
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Type of periodic offset on the curve
Type : | enum in [‘NONE’, ‘CURL’, ‘RADIAL’, ‘WAVE’, ‘BRAID’, ‘ROTATION’, ‘ROLL’], default ‘NONE’ |
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The distance from which particles are affected fully
Type : | float in [0, 1000], default 0.0 |
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Damping of the harmonic force
Type : | float in [0, 10], default 0.0 |
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Inwards component of the vortex force
Type : | float in [-10, 10], default 0.0 |
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Drag component proportional to velocity
Type : | float in [-2, 2], default 0.0 |
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Amount of noise for the force strength
Type : | float in [0, 10], default 0.0 |
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Drag component proportional to the square of velocity
Type : | float in [-2, 2], default 0.0 |
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Radial falloff power (real gravitational falloff = 2)
Type : | float in [0, 10], default 0.0 |
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Maximum radial distance for the field to work
Type : | float in [0, 1000], default 0.0 |
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Minimum radial distance for the field’s fall-off
Type : | float in [0, 1000], default 0.0 |
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Rest length of the harmonic force
Type : | float in [0, 1000], default 0.0 |
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Seed of the noise
Type : | int in [1, 128], default 0 |
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Which direction is used to calculate the effector force
Type : | enum in [‘POINT’, ‘PLANE’, ‘SURFACE’, ‘POINTS’], default ‘POINT’ |
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Size of the turbulence
Type : | float in [0, 10], default 0.0 |
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Strength of force field
Type : | float in [-1000, 1000], default 0.0 |
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How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)
Type : | enum in [‘RGB’, ‘GRADIENT’, ‘CURL’], default ‘RGB’ |
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Defines size of derivative offset used for calculating gradient and curl
Type : | float in [0.0001, 1], default 0.0 |
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Type of field
Type : | enum in [‘NONE’, ‘FORCE’, ‘WIND’, ‘VORTEX’, ‘MAGNET’, ‘HARMONIC’, ‘CHARGE’, ‘LENNARDJ’, ‘TEXTURE’, ‘GUIDE’, ‘BOID’, ‘TURBULENCE’, ‘DRAG’], default ‘NONE’ |
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Apply force only in 2d
Type : | boolean, default False |
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Force gets absorbed by collision objects
Type : | boolean, default False |
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Use effector/global coordinates for turbulence
Type : | boolean, default False |
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Based on distance/falloff it adds a portion of the entire path
Type : | boolean, default False |
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Use curve weights to influence the particle influence along the curve
Type : | boolean, default False |
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Use a maximum distance for the field to work
Type : | boolean, default False |
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Use a minimum distance for the field’s fall-off
Type : | boolean, default False |
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Every point is effected by multiple springs
Type : | boolean, default False |
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Use object/global coordinates for texture
Type : | boolean, default False |
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Use a maximum radial distance for the field to work
Type : | boolean, default False |
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Use a minimum radial distance for the field’s fall-off
Type : | boolean, default False |
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Texture coordinates from root particle locations
Type : | boolean, default False |
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Effect in full or only positive/negative Z direction
Type : | enum in [‘BOTH’, ‘POSITIVE’, ‘NEGATIVE’], default ‘BOTH’ |
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Inherited Properties
Inherited Functions
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References