base classes — bpy_struct, ID, Texture
Procedural noise texture
Sets the depth of the cloud calculation
Type : | int in [0, 30], default 0 |
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Sets the turbulence of the bandnoise and ringnoise types
Type : | float in [0.0001, inf], default 0.0 |
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Materials that use this texture (readonly)
Object modifiers that use this texture (readonly)
Inherited Properties
Inherited Functions
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