RenderLayer(bpy_struct)

base class — bpy_struct

class bpy.types.RenderLayer(bpy_struct)
exclude_ambient_occlusion

Exclude AO pass from combined

Type :boolean, default False, (readonly)
exclude_emit

Exclude emission pass from combined

Type :boolean, default False, (readonly)
exclude_environment

Exclude environment pass from combined

Type :boolean, default False, (readonly)
exclude_indirect

Exclude indirect pass from combined

Type :boolean, default False, (readonly)
exclude_reflection

Exclude raytraced reflection pass from combined

Type :boolean, default False, (readonly)
exclude_refraction

Exclude raytraced refraction pass from combined

Type :boolean, default False, (readonly)
exclude_shadow

Exclude shadow pass from combined

Type :boolean, default False, (readonly)
exclude_specular

Exclude specular pass from combined

Type :boolean, default False, (readonly)
invert_zmask

For Zmask, only render what is behind solid z values instead of in front

Type :boolean, default False, (readonly)
layers

Scene layers included in this render layer

Type :boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly)
layers_zmask

Zmask scene layers

Type :boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly)
light_override

Group to override all other lights in this render layer

Type :Group, (readonly)
material_override

Material to override all other materials in this render layer

Type :Material, (readonly)
name

Render layer name

Type :string, default “”, (readonly)
passes
Type :bpy_prop_collection of RenderPass, (readonly)
rect
Type :float in [-inf, inf], default 0.0
use

Disable or enable the render layer

Type :boolean, default False, (readonly)
use_all_z

Fill in Z values for solid faces in invisible layers, for masking

Type :boolean, default False, (readonly)
use_edge_enhance

Render Edge-enhance in this Layer (only works for Solid faces)

Type :boolean, default False, (readonly)
use_halo

Render Halos in this Layer (on top of Solid)

Type :boolean, default False, (readonly)
use_pass_ambient_occlusion

Deliver AO pass

Type :boolean, default False, (readonly)
use_pass_color

Deliver shade-less color pass

Type :boolean, default False, (readonly)
use_pass_combined

Deliver full combined RGBA buffer

Type :boolean, default False, (readonly)
use_pass_diffuse

Deliver diffuse pass

Type :boolean, default False, (readonly)
use_pass_emit

Deliver emission pass

Type :boolean, default False, (readonly)
use_pass_environment

Deliver environment lighting pass

Type :boolean, default False, (readonly)
use_pass_indirect

Deliver indirect lighting pass

Type :boolean, default False, (readonly)
use_pass_mist

Deliver mist factor pass (0.0-1.0)

Type :boolean, default False, (readonly)
use_pass_normal

Deliver normal pass

Type :boolean, default False, (readonly)
use_pass_object_index

Deliver object index pass

Type :boolean, default False, (readonly)
use_pass_reflection

Deliver raytraced reflection pass

Type :boolean, default False, (readonly)
use_pass_refraction

Deliver raytraced refraction pass

Type :boolean, default False, (readonly)
use_pass_shadow

Deliver shadow pass

Type :boolean, default False, (readonly)
use_pass_specular

Deliver specular pass

Type :boolean, default False, (readonly)
use_pass_uv

Deliver texture UV pass

Type :boolean, default False, (readonly)
use_pass_vector

Deliver speed vector pass

Type :boolean, default False, (readonly)
use_pass_z

Deliver Z values pass

Type :boolean, default False, (readonly)
use_sky

Render Sky in this Layer

Type :boolean, default False, (readonly)
use_solid

Render Solid faces in this Layer

Type :boolean, default False, (readonly)
use_strand

Render Strands in this Layer

Type :boolean, default False, (readonly)
use_zmask

Only render what’s in front of the solid z values

Type :boolean, default False, (readonly)
use_ztransp

Render Z-Transparent faces in this Layer (On top of Solid and Halos)

Type :boolean, default False, (readonly)
load_from_file(filename, x=0, y=0)

Copies the pixels of this renderlayer from an image file.

Parameters:
  • filename (string) – Filename, Filename to load into this render tile, must be no smaller then the renderlayer
  • x (int in [0, inf], (optional)) – Offset X, Offset the position to copy from if the image is larger then the render layer
  • y (int in [0, inf], (optional)) – Offset Y, Offset the position to copy from if the image is larger then the render layer

Inherited Properties

Inherited Functions

References

Previous topic

RenderEngine(bpy_struct)

Next topic

RenderLayers(bpy_struct)