StucciTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.StucciTexture(Texture)

Procedural noise texture

noise_basis

Sets the noise basis used for turbulence

Type :enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
noise_scale

Sets scaling for noise input

Type :float in [0.0001, inf], default 0.0
noise_type
Type :enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’
stucci_type
Type :enum in [‘PLASTIC’, ‘WALL_IN’, ‘WALL_OUT’], default ‘PLASTIC’
turbulence

Sets the turbulence of the bandnoise and ringnoise types

Type :float in [0.0001, inf], default 0.0
users_material

Materials that use this texture (readonly)

users_object_modifier

Object modifiers that use this texture (readonly)

Inherited Properties

Inherited Functions

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