base class — bpy_struct
Halo particle effect settings for a Material datablock
Sets the strength of the add effect
Type : | float in [0, 1], default 0.0 |
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Gives the flare extra strength
Type : | float in [0.1, 10], default 0.0 |
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Specifies an offset in the flare seed table
Type : | int in [0, 255], default 0 |
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Sets the factor by which the flare is larger than the halo
Type : | float in [0.1, 25], default 0.0 |
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Sets the number of sub-flares
Type : | int in [1, 32], default 0 |
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Sets the dimension of the sub-flares, dots and circles
Type : | float in [0.1, 25], default 0.0 |
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Sets the hardness of the halo
Type : | int in [0, 127], default 0 |
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Sets the number of star shaped lines rendered over the halo
Type : | int in [0, 250], default 0 |
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Sets the number of rings rendered over the halo
Type : | int in [0, 24], default 0 |
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Randomizes ring dimension and line location
Type : | int in [0, 255], default 0 |
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Sets the dimension of the halo
Type : | float in [0, 100], default 0.0 |
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Sets the number of points on the star shaped halo
Type : | int in [3, 50], default 0 |
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Uses extreme alpha
Type : | boolean, default False |
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Renders halo as a lens flare
Type : | boolean, default False |
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Renders star shaped lines over halo
Type : | boolean, default False |
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Renders rings over halo
Type : | boolean, default False |
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Lets halo receive light and shadows from external objects
Type : | boolean, default False |
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Softens the edges of halos at intersections with other geometry
Type : | boolean, default False |
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Renders halo as a star
Type : | boolean, default False |
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Gives halo a texture
Type : | boolean, default False |
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Uses the vertex normal to specify the dimension of the halo
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References