base class — bpy_struct
Point density settings
Data to derive color results from
Type : | enum in [‘CONSTANT’, ‘PARTICLE_AGE’, ‘PARTICLE_SPEED’, ‘PARTICLE_VELOCITY’], default ‘CONSTANT’ |
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Method of attenuating density by distance from the point
Type : | enum in [‘STANDARD’, ‘SMOOTH’, ‘SOFT’, ‘CONSTANT’, ‘ROOT’], default ‘STANDARD’ |
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Softness of the ‘soft’ falloff option
Type : | float in [0.01, inf], default 0.0 |
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Noise formula used for turbulence
Type : | enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’ |
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Co-ordinate system to cache particles in
Type : | enum in [‘OBJECT_LOCATION’, ‘OBJECT_SPACE’, ‘WORLD_SPACE’], default ‘OBJECT_LOCATION’ |
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Particle System to render as points
Type : | ParticleSystem |
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Point data to use as renderable point density
Type : | enum in [‘PARTICLE_SYSTEM’, ‘OBJECT’], default ‘PARTICLE_SYSTEM’ |
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Radius from the shaded sample to look for points within
Type : | float in [0.001, inf], default 0.0 |
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Multiplier to bring particle speed within an acceptable range
Type : | float in [0.001, 100], default 0.0 |
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Level of detail in the added turbulent noise
Type : | int in [0, 30], default 0 |
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Method for driving added turbulent noise
Type : | enum in [‘STATIC’, ‘PARTICLE_VELOCITY’, ‘PARTICLE_AGE’, ‘GLOBAL_TIME’], default ‘STATIC’ |
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Scale of the added turbulent noise
Type : | float in [0.01, inf], default 0.0 |
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Type : | float in [0.01, inf], default 0.0 |
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Add directed noise to the density at render-time
Type : | boolean, default False |
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Co-ordinate system to cache vertices in
Type : | enum in [‘OBJECT_LOCATION’, ‘OBJECT_SPACE’, ‘WORLD_SPACE’], default ‘OBJECT_LOCATION’ |
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Inherited Properties
Inherited Functions
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References