base class — bpy_struct
subclasses — BoidRuleAvoidCollision, BoidRuleAverageSpeed, BoidRuleAvoid, BoidRuleFight, BoidRuleFollowLeader, BoidRuleGoal
Boid rule name
Type : | string, default “” |
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Type : | enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly) |
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Use rule when boid is flying
Type : | boolean, default False |
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Use rule when boid is on land
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References