base class — bpy_struct
Source of input values for driver variables
Name of PoseBone to use as target
Type : | string, default “” |
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RNA Path (from ID-block) to property used
Type : | string, default “” |
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ID-block that the specific property used can be found from (id_type property must be set first)
Type : | ID |
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Type of ID-block that can be used
Type : | enum in [‘ACTION’, ‘ARMATURE’, ‘BRUSH’, ‘CAMERA’, ‘CURVE’, ‘FONT’, ‘GREASEPENCIL’, ‘GROUP’, ‘IMAGE’, ‘KEY’, ‘LAMP’, ‘LIBRARY’, ‘LATTICE’, ‘MATERIAL’, ‘META’, ‘MESH’, ‘NODETREE’, ‘OBJECT’, ‘PARTICLE’, ‘SCENE’, ‘SCREEN’, ‘SOUND’, ‘TEXT’, ‘TEXTURE’, ‘WORLD’, ‘WINDOWMANAGER’], default ‘OBJECT’ |
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Driver variable type
Type : | enum in [‘LOC_X’, ‘LOC_Y’, ‘LOC_Z’, ‘ROT_X’, ‘ROT_Y’, ‘ROT_Z’, ‘SCALE_X’, ‘SCALE_Y’, ‘SCALE_Z’], default ‘LOC_X’ |
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Use transforms in Local Space (as opposed to the worldspace default)
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References