base class — bpy_struct
Cloth simulation settings for self collision and collision with other objects
How many collision iterations should be done. (higher is better quality but slower)
Type : | int in [1, 20], default 0 |
---|
Minimum distance between collision objects before collision response takes in
Type : | float in [0.001, 1], default 0.0 |
---|
Maximum distance to apply repulsion force, must be greater then minimum distance
Type : | float in [0.001, 10], default 0.005 |
---|
Friction force if a collision happened. (higher = less movement)
Type : | float in [0, 80], default 0.0 |
---|
Repulsion force to apply on cloth when close to colliding
Type : | float in [0, 20], default 1.0 |
---|
How many self collision iterations should be done. (higher is better quality but slower)
Type : | int in [1, 10], default 0 |
---|
0.5 means no distance at all, 1.0 is maximum distance
Type : | float in [0.5, 1], default 0.0 |
---|
Friction/damping with self contact
Type : | float in [0, 80], default 0.0 |
---|
Enable collisions with other objects
Type : | boolean, default False |
---|
Enable self collisions
Type : | boolean, default False |
---|
Inherited Properties
Inherited Functions
|
References