DriverTarget(bpy_struct)

base class — bpy_struct

class bpy.types.DriverTarget(bpy_struct)

Source of input values for driver variables

bone_target

Name of PoseBone to use as target

Type :string, default “”
data_path

RNA Path (from ID-block) to property used

Type :string, default “”
id

ID-block that the specific property used can be found from (id_type property must be set first)

Type :ID
id_type

Type of ID-block that can be used

Type :enum in [‘ACTION’, ‘ARMATURE’, ‘BRUSH’, ‘CAMERA’, ‘CURVE’, ‘FONT’, ‘GREASEPENCIL’, ‘GROUP’, ‘IMAGE’, ‘KEY’, ‘LAMP’, ‘LIBRARY’, ‘LATTICE’, ‘MATERIAL’, ‘META’, ‘MESH’, ‘NODETREE’, ‘OBJECT’, ‘PARTICLE’, ‘SCENE’, ‘SCREEN’, ‘SOUND’, ‘TEXT’, ‘TEXTURE’, ‘WORLD’, ‘WINDOWMANAGER’], default ‘OBJECT’
transform_type

Driver variable type

Type :enum in [‘LOC_X’, ‘LOC_Y’, ‘LOC_Z’, ‘ROT_X’, ‘ROT_Y’, ‘ROT_Z’, ‘SCALE_X’, ‘SCALE_Y’, ‘SCALE_Z’], default ‘LOC_X’
use_local_space_transform

Use transforms in Local Space (as opposed to the worldspace default)

Type :boolean, default False

Inherited Properties

Inherited Functions

References

Previous topic

Driver(bpy_struct)

Next topic

DriverVariable(bpy_struct)