EnvironmentMap(bpy_struct)

base class — bpy_struct

class bpy.types.EnvironmentMap(bpy_struct)

Environment map created by the renderer and cached for subsequent renders

clip_end

Objects further than this are not visible to map

Type :float in [0.01, inf], default 0.0
clip_start

Objects nearer than this are not visible to map

Type :float in [0.001, inf], default 0.0
depth

Number of times a map will be rendered recursively (mirror effects.)

Type :int in [0, 5], default 0
layers_ignore

Hide objects on these layers when generating the Environment Map

Type :boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
mapping
Type :enum in [‘CUBE’, ‘PLANE’], default ‘CUBE’
resolution

Pixel resolution of the rendered environment map

Type :int in [50, 4096], default 0
source
Type :enum in [‘STATIC’, ‘ANIMATED’, ‘IMAGE_FILE’], default ‘STATIC’
viewpoint_object

Object to use as the environment map’s viewpoint location

Type :Object
zoom
Type :float in [0.1, 5], default 0.0

Inherited Properties

Inherited Functions

References

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EnumPropertyItem(bpy_struct)

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EnvironmentMapTexture(Texture)