base classes — bpy_struct, ID, Texture
Procedural musgrave texture
Highest fractal dimension
Type : | float in [0.0001, 2], default 0.0 |
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The gain multiplier
Type : | float in [0, 6], default 0.0 |
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Gap between successive frequencies
Type : | float in [0, 6], default 0.0 |
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Type : | enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’ |
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Size of derivative offset used for calculating normal
Type : | float in [0.001, 0.1], default 0.0 |
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Sets the noise basis used for turbulence
Type : | enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’ |
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Scales the intensity of the noise
Type : | float in [0, 10], default 0.0 |
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Sets scaling for noise input
Type : | float in [0.0001, inf], default 0.0 |
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Number of frequencies used
Type : | float in [0, 8], default 0.0 |
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The fractal offset
Type : | float in [0, 6], default 0.0 |
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Materials that use this texture (readonly)
Object modifiers that use this texture (readonly)
Inherited Properties
Inherited Functions
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