BlendTexture(Texture)
base classes — bpy_struct, ID, Texture
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class bpy.types.BlendTexture(Texture)
Procedural color blending texture
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progression
Sets the style of the color blending
- LINEAR Linear, Creates a linear progression.
- QUADRATIC Quadratic, Creates a quadratic progression.
- EASING Easing, Creates a progression easing from one step to the next.
- DIAGONAL Diagonal, Creates a diagonal progression.
- SPHERICAL Spherical, Creates a spherical progression.
- QUADRATIC_SPHERE Quadratic sphere, Creates a quadratic progression in the shape of a sphere.
- RADIAL Radial, Creates a radial progression.
Type : | enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’ |
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use_flip_axis
Flips the texture’s X and Y axis
- HORIZONTAL Horizontal, Flips the texture’s X and Y axis.
- VERTICAL Vertical, Flips the texture’s X and Y axis.
Type : | enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’ |
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users_material
Materials that use this texture
(readonly)
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users_object_modifier
Object modifiers that use this texture
(readonly)
Inherited Properties
Inherited Functions