BlendTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.BlendTexture(Texture)

Procedural color blending texture

progression

Sets the style of the color blending

  • LINEAR Linear, Creates a linear progression.
  • QUADRATIC Quadratic, Creates a quadratic progression.
  • EASING Easing, Creates a progression easing from one step to the next.
  • DIAGONAL Diagonal, Creates a diagonal progression.
  • SPHERICAL Spherical, Creates a spherical progression.
  • QUADRATIC_SPHERE Quadratic sphere, Creates a quadratic progression in the shape of a sphere.
  • RADIAL Radial, Creates a radial progression.
Type :enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’
use_flip_axis

Flips the texture’s X and Y axis

  • HORIZONTAL Horizontal, Flips the texture’s X and Y axis.
  • VERTICAL Vertical, Flips the texture’s X and Y axis.
Type :enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’
users_material

Materials that use this texture (readonly)

users_object_modifier

Object modifiers that use this texture (readonly)

Inherited Properties

Inherited Functions

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