DisplaceModifier(Modifier)
base classes — bpy_struct, Modifier
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class bpy.types.DisplaceModifier(Modifier)
Displacement modifier
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direction
- X X, Uses the texture’s intensity value to displace in the X direction.
- Y Y, Uses the texture’s intensity value to displace in the Y direction.
- Z Z, Uses the texture’s intensity value to displace in the Z direction.
- NORMAL Normal, Uses the texture’s intensity value to displace in the normal direction.
- RGB_TO_XYZ RGB to XYZ, Uses the texture’s RGB values to displace the mesh in the XYZ direction.
Type : | enum in [‘X’, ‘Y’, ‘Z’, ‘NORMAL’, ‘RGB_TO_XYZ’], default ‘X’ |
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mid_level
Material value that gives no displacement
Type : | float in [-inf, inf], default 0.0 |
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strength
Amount to displace geometry
Type : | float in [-inf, inf], default 0.0 |
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texture
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texture_coords
- LOCAL Map, Uses the local coordinate system for the texture coordinates.
- GLOBAL Global, Uses the global coordinate system for the texture coordinates.
- OBJECT Object, Uses the linked object’s local coordinate system for the texture coordinates.
- UV UV, Uses UV coordinates for the texture coordinates.
Type : | enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’ |
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texture_coords_object
Object to set the texture coordinates
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uv_layer
UV layer name
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vertex_group
Name of Vertex Group which determines influence of modifier per point
Inherited Properties
Inherited Functions