Speaker(ID)

base classes — bpy_struct, ID

class bpy.types.Speaker(ID)

Speaker datablock for 3D audio speaker objects

animation_data

Animation data for this datablock

Type :AnimData, (readonly)
attenuation

How strong the distance affects volume, depending on distance model.

Type :float in [0, inf], default 0.0
cone_angle_inner

Inner angle of the cone in degrees, inside the cone the volume is 100 %.

Type :float in [0, 360], default 0.0
cone_angle_outer

Outer angle of the cone in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolated.

Type :float in [0, 360], default 0.0
cone_volume_outer

Volume outside the outer cone.

Type :float in [0, 1], default 0.0
distance_max

Maximum distance for volume calculation, no matter how far away the object is.

Type :float in [0, inf], default 0.0
distance_reference

Reference distance at which volume is 100 %.

Type :float in [0, inf], default 0.0
muted

Mutes the speaker.

Type :boolean, default False
pitch

Playback pitch of the sound.

Type :float in [0.1, 10], default 0.0
sound

Sound datablock used by this speaker.

Type :Sound
volume

How loud the sound is.

Type :float in [0, 1], default 0.0
volume_max

Maximum volume, no matter how near the object is.

Type :float in [0, 1], default 0.0
volume_min

Minimum volume, no matter how far away the object is.

Type :float in [0, 1], default 0.0

Inherited Properties

Inherited Functions

References

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