UserPreferencesEdit(bpy_struct)

base class — bpy_struct

class bpy.types.UserPreferencesEdit(bpy_struct)

Settings for interacting with Blender data

auto_keying_mode

Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)

Type :enum in [‘ADD_REPLACE_KEYS’, ‘REPLACE_KEYS’], default ‘ADD_REPLACE_KEYS’
grease_pencil_eraser_radius

Radius of eraser ‘brush’

Type :int in [0, 100], default 0
grease_pencil_euclidean_distance

Distance moved by mouse when drawing stroke (in pixels) to include

Type :int in [0, 100], default 0
grease_pencil_manhattan_distance

Pixels moved by mouse per axis when drawing stroke

Type :int in [0, 100], default 0
keyframe_new_handle_type

Handle type for handles of new keyframes

  • FREE Free.
  • VECTOR Vector.
  • ALIGNED Aligned.
  • AUTO Automatic.
  • AUTO_CLAMPED Auto Clamped, Auto handles clamped to not overshoot.
Type :enum in [‘FREE’, ‘VECTOR’, ‘ALIGNED’, ‘AUTO’, ‘AUTO_CLAMPED’], default ‘FREE’
keyframe_new_interpolation_type

Interpolation mode used for first keyframe on newly added F-Curves. Subsequent keyframes take interpolation from preceeding keyframe

Type :enum in [‘CONSTANT’, ‘LINEAR’, ‘BEZIER’], default ‘CONSTANT’

Toggle whether the material is linked to object data or the object block

  • OBDATA ObData, Toggle whether the material is linked to object data or the object block.
  • OBJECT Object, Toggle whether the material is linked to object data or the object block.
Type :enum in [‘OBDATA’, ‘OBJECT’], default ‘OBDATA’
object_align

When adding objects from a 3D View menu, either align them to that view’s direction or the world coordinates

  • WORLD World, Align newly added objects to the world coordinates.
  • VIEW View, Align newly added objects facing the active 3D View direction.
Type :enum in [‘WORLD’, ‘VIEW’], default ‘WORLD’
sculpt_paint_overlay_color

Color of texture overlay

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
undo_memory_limit

Maximum memory usage in megabytes (0 means unlimited)

Type :int in [0, 32767], default 0
undo_steps

Number of undo steps available (smaller values conserve memory)

Type :int in [0, 64], default 0
use_auto_keying

Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)

Type :boolean, default False
use_drag_immediately

Moving things with a mouse drag confirms when releasing the button

Type :boolean, default False
use_duplicate_action

Causes actions to be duplicated with the object

Type :boolean, default False
use_duplicate_armature

Causes armature data to be duplicated with the object

Type :boolean, default False
use_duplicate_curve

Causes curve data to be duplicated with the object

Type :boolean, default False
use_duplicate_fcurve

Causes F-curve data to be duplicated with the object

Type :boolean, default False
use_duplicate_lamp

Causes lamp data to be duplicated with the object

Type :boolean, default False
use_duplicate_material

Causes material data to be duplicated with the object

Type :boolean, default False
use_duplicate_mesh

Causes mesh data to be duplicated with the object

Type :boolean, default False
use_duplicate_metaball

Causes metaball data to be duplicated with the object

Type :boolean, default False
use_duplicate_particle

Causes particle systems to be duplicated with the object

Type :boolean, default False
use_duplicate_surface

Causes surface data to be duplicated with the object

Type :boolean, default False
use_duplicate_text

Causes text data to be duplicated with the object

Type :boolean, default False
use_duplicate_texture

Causes texture data to be duplicated with the object

Type :boolean, default False
use_enter_edit_mode

Enter Edit Mode automatically after adding a new object

Type :boolean, default False
use_global_undo

Global undo works by keeping a full copy of the file itself in memory, so takes extra memory

Type :boolean, default False
use_grease_pencil_simplify_stroke

Simplify the final stroke

Type :boolean, default False
use_grease_pencil_smooth_stroke

Smooth the final stroke

Type :boolean, default False
use_insertkey_xyz_to_rgb

Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis

Type :boolean, default False
use_keyframe_insert_available

Automatic keyframe insertion in available curves

Type :boolean, default False
use_keyframe_insert_needed

Keyframe insertion only when keyframe needed

Type :boolean, default False
use_negative_frames

Current frame number can be manually set to a negative value

Type :boolean, default False
use_visual_keying

Use Visual keying automatically for constrained objects

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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