WarpModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.WarpModifier(Modifier)

Warp modifier

falloff_curve

Custom Lamp Falloff Curve

Type :CurveMapping, (readonly)
falloff_radius

Radius to apply

Type :float in [0, inf], default 0.0
falloff_type
Type :enum in [‘NONE’, ‘CURVE’, ‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LINEAR’, ‘CONSTANT’], default ‘NONE’
object_from

Object to transform from

Type :Object
object_to

Object to transform to

Type :Object
strength
Type :float in [-inf, inf], default 0.0
texture
Type :Texture
texture_coords
  • LOCAL Map, Uses the local coordinate system for the texture coordinates.
  • GLOBAL Global, Uses the global coordinate system for the texture coordinates.
  • OBJECT Object, Uses the linked object’s local coordinate system for the texture coordinates.
  • UV UV, Uses UV coordinates for the texture coordinates.
Type :enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
texture_coords_object

Object to set the texture coordinates

Type :Object
use_volume_preserve

Preserve volume when rotations are used

Type :boolean, default False
uv_layer

UV layer name

Type :string, default “”
vertex_group

Vertex group name for modulating the deform

Type :string, default “”

Inherited Properties

Inherited Functions

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VoxelDataTexture(Texture)

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