RigidBodyJointConstraint(Constraint)
base classes — bpy_struct, Constraint
-
class bpy.types.RigidBodyJointConstraint(Constraint)
For use with the Game Engine
-
axis_x
Rotate pivot on X axis in degrees
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
axis_y
Rotate pivot on Y axis in degrees
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
axis_z
Rotate pivot on Z axis in degrees
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
child
Child object
-
limit_angle_max_x
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
limit_angle_max_y
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
limit_angle_max_z
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
limit_angle_min_x
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
limit_angle_min_y
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
limit_angle_min_z
Type : | float in [-6.28319, 6.28319], default 0.0 |
-
limit_max_x
Type : | float in [-inf, inf], default 0.0 |
-
limit_max_y
Type : | float in [-inf, inf], default 0.0 |
-
limit_max_z
Type : | float in [-inf, inf], default 0.0 |
-
limit_min_x
Type : | float in [-inf, inf], default 0.0 |
-
limit_min_y
Type : | float in [-inf, inf], default 0.0 |
-
limit_min_z
Type : | float in [-inf, inf], default 0.0 |
-
pivot_type
- BALL Ball, Allows rotations around all axes.
- HINGE Hinge, Works in one plane, allows rotations around one axis only.
- CONE_TWIST Cone Twist, Allows rotations around all axes with limits for the cone and twist axes.
- GENERIC_6_DOF Generic 6 DoF, No constraints by default, limits can be set individually.
Type : | enum in [‘BALL’, ‘HINGE’, ‘CONE_TWIST’, ‘GENERIC_6_DOF’], default ‘BALL’ |
-
pivot_x
Offset pivot on X
Type : | float in [-1000, 1000], default 0.0 |
-
pivot_y
Offset pivot on Y
Type : | float in [-1000, 1000], default 0.0 |
-
pivot_z
Offset pivot on Z
Type : | float in [-1000, 1000], default 0.0 |
-
show_pivot
Display the pivot point and rotation in 3D view
Type : | boolean, default False |
-
target
Target Object
-
use_angular_limit_x
Use minimum/maximum x angular limit
Type : | boolean, default False |
-
use_angular_limit_y
Use minimum/maximum y angular limit
Type : | boolean, default False |
-
use_angular_limit_z
Use minimum/maximum z angular limit
Type : | boolean, default False |
-
use_limit_x
Use minimum/maximum x limit
Type : | boolean, default False |
-
use_limit_y
Use minimum/maximum y limit
Type : | boolean, default False |
-
use_limit_z
Use minimum/maximum z limit
Type : | boolean, default False |
-
use_linked_collision
Disable collision between linked bodies
Type : | boolean, default False |
Inherited Properties
Inherited Functions