base classes — bpy_struct, Node, ShaderNode
Location offset for the input coordinate
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Maximum value to clamp coordinate to
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Minimum value to clamp coordinate to
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Rotation offset for the input coordinate
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Scale adjustment for the input coordinate
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Clamp the output coordinate to a maximum value
Type : | boolean, default False |
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Clamp the output coordinate to a minimum value
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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