MusgraveTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.MusgraveTexture(Texture)

Procedural musgrave texture

dimension_max

Highest fractal dimension

Type :float in [0.0001, 2], default 0.0
gain

The gain multiplier

Type :float in [0, 6], default 0.0
lacunarity

Gap between successive frequencies

Type :float in [0, 6], default 0.0
musgrave_type
Type :enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’
nabla

Size of derivative offset used for calculating normal

Type :float in [0.001, 0.1], default 0.0
noise_basis

Sets the noise basis used for turbulence

Type :enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
noise_intensity

Scales the intensity of the noise

Type :float in [0, 10], default 0.0
noise_scale

Sets scaling for noise input

Type :float in [0.0001, inf], default 0.0
octaves

Number of frequencies used

Type :float in [0, 8], default 0.0
offset

The fractal offset

Type :float in [0, 6], default 0.0
users_material

Materials that use this texture (readonly)

users_object_modifier

Object modifiers that use this texture (readonly)

Inherited Properties

Inherited Functions

Previous topic

MultiresModifier(Modifier)

Next topic

NandController(Controller)