This script is a simple panel which will draw into the object properties section.
Notice the ‘CATEGORY_PT_name’ Panel.bl_idname, this is a naming convention for panels.
Note
Panel subclasses must be registered for blender to use them.
import bpy
class HelloWorldPanel(bpy.types.Panel):
bl_idname = "OBJECT_PT_hello_world"
bl_label = "Hello World"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
self.layout.label(text="Hello World")
bpy.utils.register_class(HelloWorldPanel)
This panel has a Panel.poll and Panel.draw_header function, even though the contents is basic this closely resemples blenders panels.
import bpy
class ObjectSelectPanel(bpy.types.Panel):
bl_idname = "OBJECT_PT_select"
bl_label = "Select"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.object is not None)
def draw_header(self, context):
layout = self.layout
obj = context.object
layout.prop(obj, "select", text="")
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.prop(obj, "hide_select")
row.prop(obj, "hide_render")
box = layout.box()
box.label("Selection Tools")
box.operator("object.select_all")
row = box.row()
row.operator("object.select_inverse")
row.operator("object.select_random")
bpy.utils.register_class(ObjectSelectPanel)
A mix-in parent class can be used to share common properties and Menu.poll function.
import bpy
class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
@classmethod
def poll(cls, context):
return (context.object is not None)
class PanelOne(View3DPanel, bpy.types.Panel):
bl_idname = "VIEW3D_PT_test_1"
bl_label = "Panel One"
def draw(self, context):
self.layout.label("Small Class")
class PanelTwo(View3DPanel, bpy.types.Panel):
bl_idname = "VIEW3D_PT_test_2"
bl_label = "Panel Two"
def draw(self, context):
self.layout.label("Also Small Class")
bpy.utils.register_class(PanelOne)
bpy.utils.register_class(PanelTwo)
base class — bpy_struct
Panel containing UI elements
The context in which the panel belongs to. (TODO: explain the possible combinations bl_context/bl_region_type/bl_space_type)
Type : | string, default “” |
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If this is set, the panel gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is “OBJECT_PT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_PT_hello”
Type : | string, default “” |
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The panel label, shows up in the panel header at the right of the triangle used to collapse the panel.
Type : | string, default “” |
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Options for this panel type
Type : | enum set in {‘DEFAULT_CLOSED’, ‘HIDE_HEADER’}, default {‘DEFAULT_CLOSED’} |
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The region where the panel is going to be used in.
Type : | enum in [‘WINDOW’, ‘HEADER’, ‘CHANNELS’, ‘TEMPORARY’, ‘UI’, ‘TOOLS’, ‘TOOL_PROPS’, ‘PREVIEW’], default ‘WINDOW’ |
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The space where the panel is going to be used in.
Type : | enum in [‘EMPTY’, ‘VIEW_3D’, ‘GRAPH_EDITOR’, ‘OUTLINER’, ‘PROPERTIES’, ‘FILE_BROWSER’, ‘IMAGE_EDITOR’, ‘INFO’, ‘SEQUENCE_EDITOR’, ‘TEXT_EDITOR’, ‘AUDIO_WINDOW’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘SCRIPTS_WINDOW’, ‘TIMELINE’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘CONSOLE’, ‘USER_PREFERENCES’], default ‘EMPTY’ |
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XXX todo
Type : | string, default “” |
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If this method returns a non-null output, then the panel can be drawn.
Return type: | boolean |
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Draw UI elements into the panel UI layout.
Draw UI elements into the panel’s header UI layout.
Append a draw function to this menu, takes the same arguments as the menus draw function.
Prepend a draw function to this menu, takes the same arguments as the menus draw function.
Remove a draw function that has been added to this menu
Inherited Properties
Inherited Functions
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