base class — bpy_struct
UV mapping, texturing and game engine data for a face
| Type : | boolean array of 4 items, default (False, False, False, False) |
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| Type : | boolean array of 4 items, default (False, False, False, False) |
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| Type : | float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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| Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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| Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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| Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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| Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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Fixed size UV coordinates array
| Type : | float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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Inherited Properties
Inherited Functions
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References