base class — bpy_struct
Smoke domain settings
How much density affects smoke motion (higher value results in faster rising smoke)
| Type : | float in [-5, 5], default 0.0 |
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Enhance the resolution of smoke by this factor using noise
| Type : | int in [1, 10], default 0 |
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How much heat affects smoke motion (higher value results in faster rising smoke)
| Type : | float in [-5, 5], default 0.0 |
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Select which domain border will be treated as collision object
| Type : | enum in [‘BORDEROPEN’, ‘BORDERVERTICAL’, ‘BORDERCLOSED’], default ‘BORDEROPEN’ |
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Dissolve Speed
| Type : | int in [1, 10000], default 0 |
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| Type : | EffectorWeights, (readonly) |
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Noise method which is used for creating the high resolution
| Type : | enum in [‘NOISEWAVE’], default ‘NOISEWAVE’ |
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| Type : | PointCache, (readonly, never None) |
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Compression method to be used
| Type : | enum in [‘CACHELIGHT’, ‘CACHEHEAVY’], default ‘CACHELIGHT’ |
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Maximal resolution used in the fluid domain
| Type : | int in [24, 512], default 0 |
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Show high resolution (using amplification)
| Type : | boolean, default False |
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Smoothen emitted smoke to avoid blockiness
| Type : | boolean, default False |
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Strength of noise
| Type : | float in [0, 10], default 0.0 |
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Adjust simulation speed
| Type : | float in [0.2, 1.5], default 0.0 |
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Enable smoke to disappear over time
| Type : | boolean, default False |
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Using 1/x
| Type : | boolean, default False |
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Enable high resolution (using amplification)
| Type : | boolean, default False |
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Amount of turbulence/rotation in fluid
| Type : | float in [0.01, 4], default 0.0 |
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Inherited Properties
Inherited Functions
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References