base classes — bpy_struct, Modifier
Mix the weights of two vertex groups
Default weight a vertex will have if it is not in the first vgroup
Type : | float in [0, 1], default 0.0 |
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Default weight a vertex will have if it is not in the second vgroup
Type : | float in [0, 1], default 0.0 |
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Global influence of current modifications on vgroup
Type : | float in [-inf, inf], default 0.0 |
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Which texture coordinates to use for mapping
Type : | enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’ |
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Which texture channel to use for masking
Type : | enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’ |
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UV layer name
Type : | string, default “” |
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Masking vertex group name
Type : | string, default “” |
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How weights from vgroup 2 affect weights of vgroup 1
Type : | enum in [‘SET’, ‘ADD’, ‘SUB’, ‘MUL’, ‘DIV’, ‘DIF’, ‘AVG’], default ‘SET’ |
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Which vertices should be affected
Type : | enum in [‘ALL’, ‘A’, ‘B’, ‘OR’, ‘AND’], default ‘ALL’ |
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First vertex group name
Type : | string, default “” |
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Second vertex group name
Type : | string, default “” |
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Inherited Properties
Inherited Functions
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