base classes — bpy_struct, Modifier
Wave effect modifier
Number of frames in which the waves damps out after it dies
Type : | float in [-300000, 300000], default 0.0 |
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Distance after which it fades out
Type : | float in [0, inf], default 0.0 |
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Height of the wave
Type : | float in [-inf, inf], default 0.0 |
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Lifetime of the wave in frames, zero means infinite
Type : | float in [-300000, 300000], default 0.0 |
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Distance between the top and the base of a wave, the higher the value, the more narrow the wave
Type : | float in [0, inf], default 0.0 |
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Speed of the wave, towards the starting point when negative
Type : | float in [-inf, inf], default 0.0 |
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X coordinate of the start position
Type : | float in [-inf, inf], default 0.0 |
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Z coordinate of the start position
Type : | float in [-inf, inf], default 0.0 |
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Texture coordinates used for modulating input
Type : | enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘MAP_UV’], default ‘LOCAL’ |
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Either the starting frame (for positive speed) or ending frame (for negative speed.)
Type : | float in [-300000, 300000], default 0.0 |
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Cyclic wave effect
Type : | boolean, default False |
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Displace along normals
Type : | boolean, default False |
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Enable displacement along the X normal
Type : | boolean, default False |
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Enable displacement along the Y normal
Type : | boolean, default False |
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Enable displacement along the Z normal
Type : | boolean, default False |
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X axis motion
Type : | boolean, default False |
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Y axis motion
Type : | boolean, default False |
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UV layer name
Type : | string, default “” |
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Vertex group name for modulating the wave
Type : | string, default “” |
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Distance between the waves
Type : | float in [0, inf], default 0.0 |
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Inherited Properties
Inherited Functions
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