base classes — bpy_struct, Space
3D View space data
List of background images
Type : | BackgroundImages bpy_prop_collection of BackgroundImage, (readonly) |
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3D View far clipping distance
Type : | float in [1, inf], default 0.0 |
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3D View near clipping distance
Type : | float in [0.001, inf], default 0.0 |
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Current transformation orientation
Type : | TransformOrientation, (readonly) |
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3D cursor location for this view (dependent on local view setting)
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Number of grid lines to display in perspective view
Type : | int in [0, 1024], default 0 |
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Distance between 3D View grid lines
Type : | float in [0, inf], default 0.0 |
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Number of subdivisions between grid lines
Type : | int in [1, 1024], default 0 |
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Layers visible in this 3D View
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Layers that contain something
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly) |
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Lens angle (mm) in perspective view
Type : | float in [1, 250], default 0.0 |
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Display an isolated sub-set of objects, apart from the scene visibility
Type : | SpaceView3D, (readonly) |
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3D View center is locked to this bone’s position
Type : | string, default “” |
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Enable view navigation within the camera view
Type : | boolean, default False |
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Use the scene’s active camera and layers in this view, rather than local layers
Type : | boolean, default False |
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3D View center is locked to the cursor’s position
Type : | boolean, default False |
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Pivot center for rotation/scaling
Type : | enum in [‘BOUNDING_BOX_CENTER’, ‘CURSOR’, ‘INDIVIDUAL_ORIGINS’, ‘MEDIAN_POINT’, ‘ACTIVE_ELEMENT’], default ‘BOUNDING_BOX_CENTER’ |
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3D region in this space, in case of quad view the camera region
Type : | RegionView3D, (readonly) |
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3D region that defines the quad view settings
Type : | RegionView3D, (readonly) |
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Show the object origin center dot for all (selected and unselected) objects
Type : | boolean, default False |
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Show the X axis line in perspective view
Type : | boolean, default False |
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Show the Y axis line in perspective view
Type : | boolean, default False |
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Show the Z axis line in perspective view
Type : | boolean, default False |
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Display reference images behind objects in the 3D View
Type : | boolean, default False |
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Show reconstructed camera path
Type : | boolean, default False |
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Show the ground plane grid in perspective view
Type : | boolean, default False |
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Use a 3D manipulator widget for controlling transforms
Type : | boolean, default False |
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Display only objects which will be rendered
Type : | boolean, default False |
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Show an outline highlight around selected objects in non-wireframe views
Type : | boolean, default False |
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Display reconstruction data from active movie clip
Type : | boolean, default False |
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Show dashed lines indicating parent or constraint relationships
Type : | boolean, default False |
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Display face-assigned textures in solid view
Type : | boolean, default False |
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Show names for tracks objects
Type : | boolean, default False |
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Display size of tracks from reconstructed data
Type : | float in [0, inf], default 0.0 |
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Viewport display style for tracks
Type : | enum in [‘PLAIN_AXES’, ‘ARROWS’, ‘SINGLE_ARROW’, ‘CIRCLE’, ‘CUBE’, ‘SPHERE’, ‘CONE’], default ‘PLAIN_AXES’ |
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Transformation orientation
Type : | enum in [‘GLOBAL’, ‘LOCAL’, ‘GIMBAL’, ‘NORMAL’, ‘VIEW’, ‘CUSTOM’], default ‘GLOBAL’ |
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Use the manipulator for rotation transformations
Type : | boolean, default False |
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Use the manipulator for scale transformations
Type : | boolean, default False |
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Use the manipulator for movement transformations
Type : | boolean, default False |
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Limit selection to visible (clipped with depth buffer)
Type : | boolean, default False |
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Manipulate center points (object and pose mode only)
Type : | boolean, default False |
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Method to display/shade objects in the 3D View
Type : | enum in [‘BOUNDBOX’, ‘WIREFRAME’, ‘SOLID’, ‘TEXTURED’, ‘MATERIAL’, ‘RENDERED’], default ‘BOUNDBOX’ |
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Inherited Properties
Inherited Functions
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References