MeshTextureFace(bpy_struct)

base class — bpy_struct

class bpy.types.MeshTextureFace(bpy_struct)

UV mapping, texturing and game engine data for a face

image
Type :Image
pin_uv
Type :boolean array of 4 items, default (False, False, False, False)
select_uv
Type :boolean array of 4 items, default (False, False, False, False)
uv
Type :float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
uv1
Type :float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv2
Type :float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv3
Type :float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv4
Type :float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv_raw

Fixed size UV coordinates array

Type :float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)

Inherited Properties

Inherited Functions

References

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