RegionView3D(bpy_struct)

base class — bpy_struct

class bpy.types.RegionView3D(bpy_struct)

3D View region data

is_perspective
Type :boolean, default False
lock_rotation

Lock view rotation in side views

Type :boolean, default False
perspective_matrix

Current perspective matrix of the 3D region

Type :float array of 16 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
show_sync_view

Sync view position between side views

Type :boolean, default False
use_box_clip

Clip objects based on what’s visible in other side views

Type :boolean, default False
view_camera_offset

View shift in camera view

Type :float array of 2 items in [-inf, inf], default (0.0, 0.0)
view_camera_zoom

Zoom factor in camera view

Type :int in [0, 32767], default 0
view_distance

Distance to the view location

Type :float in [0, inf], default 0.0
view_location

View pivot location

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
view_matrix

Current view matrix of the 3D region

Type :float array of 16 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
view_perspective

View Perspective

Type :enum in [‘PERSP’, ‘ORTHO’, ‘CAMERA’], default ‘ORTHO’
view_rotation

Rotation in quaternions (keep normalized)

Type :float array of 4 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0)

Inherited Properties

Inherited Functions

References

Previous topic

Region(bpy_struct)

Next topic

RenderEngine(bpy_struct)