VoronoiTexture(Texture)
base classes — bpy_struct, ID, Texture
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class bpy.types.VoronoiTexture(Texture)
Procedural voronoi texture
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color_mode
- INTENSITY Intensity, Only calculate intensity.
- POSITION Position, Color cells by position.
- POSITION_OUTLINE Position and Outline, Use position plus an outline based on F2-F.1.
- POSITION_OUTLINE_INTENSITY Position, Outline, and Intensity, Multiply position and outline by intensity.
Type : | enum in [‘INTENSITY’, ‘POSITION’, ‘POSITION_OUTLINE’, ‘POSITION_OUTLINE_INTENSITY’], default ‘INTENSITY’ |
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distance_metric
- DISTANCE Actual Distance, Algorithm used to calculate distance of sample points to feature points; Actual Distance: sqrt(x*x+y*y+z*z).
- DISTANCE_SQUARED Distance Squared, Algorithm used to calculate distance of sample points to feature points; Distance squared: (x*x+y*y+z*z).
- MANHATTAN Manhattan, Algorithm used to calculate distance of sample points to feature points; Manhattan: The length of the distance in axial directions.
- CHEBYCHEV Chebychev, Algorithm used to calculate distance of sample points to feature points; Chebychev: The length of the longest Axial journey.
- MINKOVSKY_HALF Minkovsky 1/2, Algorithm used to calculate distance of sample points to feature points; Minovsky 1/2: Sets Minkovsky variable to 0.5.
- MINKOVSKY_FOUR Minkovsky 4, Algorithm used to calculate distance of sample points to feature points; Minkovsky 4: Sets Minkovsky variable to 4.
- MINKOVSKY Minkovsky, Algorithm used to calculate distance of sample points to feature points; Minkovsky: Uses the Minkowsky function to calculate distance (exponent value determines the shape of the boundaries).
Type : | enum in [‘DISTANCE’, ‘DISTANCE_SQUARED’, ‘MANHATTAN’, ‘CHEBYCHEV’, ‘MINKOVSKY_HALF’, ‘MINKOVSKY_FOUR’, ‘MINKOVSKY’], default ‘DISTANCE’ |
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minkovsky_exponent
Minkovsky exponent
Type : | float in [0.01, 10], default 0.0 |
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nabla
Size of derivative offset used for calculating normal
Type : | float in [0.001, 0.1], default 0.0 |
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noise_intensity
Scales the intensity of the noise
Type : | float in [0.01, 10], default 0.0 |
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noise_scale
Sets scaling for noise input
Type : | float in [0.0001, inf], default 0.0 |
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weight_1
Voronoi feature weight 1
Type : | float in [-2, 2], default 0.0 |
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weight_2
Voronoi feature weight 2
Type : | float in [-2, 2], default 0.0 |
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weight_3
Voronoi feature weight 3
Type : | float in [-2, 2], default 0.0 |
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weight_4
Voronoi feature weight 4
Type : | float in [-2, 2], default 0.0 |
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users_material
Materials that use this texture
(readonly)
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users_object_modifier
Object modifiers that use this texture
(readonly)
Inherited Properties
Inherited Functions