base classes — bpy_struct, ID, Lamp
Omnidirectional point lamp
Custom Lamp Falloff Curve
Type : | CurveMapping, (readonly) |
---|
Intensity Decay with distance
Type : | enum in [‘CONSTANT’, ‘INVERSE_LINEAR’, ‘INVERSE_SQUARE’, ‘CUSTOM_CURVE’, ‘LINEAR_QUADRATIC_WEIGHTED’], default ‘CONSTANT’ |
---|
Linear distance attenuation
Type : | float in [0, 1], default 0.0 |
---|
Quadratic distance attenuation
Type : | float in [0, 1], default 0.0 |
---|
Threshold for Adaptive Sampling (Raytraced shadows)
Type : | float in [0, 1], default 0.0 |
---|
Color of shadows cast by the lamp
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
---|
Method to compute lamp shadow with
Type : | enum in [‘NOSHADOW’, ‘RAY_SHADOW’], default ‘NOSHADOW’ |
---|
Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
Type : | enum in [‘ADAPTIVE_QMC’, ‘CONSTANT_QMC’], default ‘ADAPTIVE_QMC’ |
---|
Number of samples taken extra (samples x samples)
Type : | int in [1, 64], default 0 |
---|
Light size for ray shadow sampling (Raytraced shadows)
Type : | float in [-inf, inf], default 0.0 |
---|
Cast shadows only, without illuminating objects
Type : | boolean, default False |
---|
Objects on the same layers only cast shadows
Type : | boolean, default False |
---|
Set light intensity to zero beyond lamp distance
Type : | boolean, default False |
---|
Inherited Properties
Inherited Functions
|