base classes — bpy_struct, ID, Lamp
Constant direction parallel ray lamp
Threshold for Adaptive Sampling (Raytraced shadows)
Type : | float in [0, 1], default 0.0 |
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Color of shadows cast by the lamp
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Method to compute lamp shadow with
Type : | enum in [‘NOSHADOW’, ‘RAY_SHADOW’], default ‘NOSHADOW’ |
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Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
Type : | enum in [‘ADAPTIVE_QMC’, ‘CONSTANT_QMC’], default ‘ADAPTIVE_QMC’ |
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Number of samples taken extra (samples x samples)
Type : | int in [1, 64], default 0 |
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Light size for ray shadow sampling (Raytraced shadows)
Type : | float in [-inf, inf], default 0.0 |
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Sky related settings for sun lamps
Type : | LampSkySettings, (readonly, never None) |
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Cast shadows only, without illuminating objects
Type : | boolean, default False |
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Objects on the same layers only cast shadows
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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